My understanding is that if I dimension in paper space, I don't have to deal with layers for the different dimensions relevant to the viewport. My understanding is that if I dimension in model space, I don't have to deal with scaling. This way seems safer if someone else needs to dimension a drawing I did. Which do you prefer and why?
From contributor J:
When drawing 2D I prefer to dimension in model space. I’m always checking dimensions, so why not just do it once? I do use the distance command sometimes, but why go through the process 10 times when you can dimension once, because typically you’ll need to later anyway. Also when I or someone else opens the drawing for field dimension changes, it's easer in my opinion. Although the other way you can work through a viewport, but there are problems if you have to stretch an object beyond the viewport window. I also use a program for putting objects into paper space that will automatically make the viewport, scale it, and put a label below. So my process is: I draw and dimension in model space. Then put everything into paper space. Then arrange my viewports. Then label like a madman. Then plot. Then have a beer.
In 3D I sometimes dimension in paper space due to the various isometric views. The only thing is that the dimensions are not associated with 3D solids, so if you stretch a solid, the dimension will not change.
All of this works for me because I draw for a lot of different companies that have their own in-house draftsmen, and 99% of them freak when you do it the other way. The bottom line is: If you are comfortable with the way you dimension and there are no complaints, just keep on a rockin.
Once we went to 3D, model space dimensioning became virtually impossible. We also do not provide drawing files for others' use. We will publish a dwf, pdf or paper plot for customers. This means we don't have to worry about what others prefer and aren't guided by this.
It's the same old same old. Everyone will prefer what they learned and are used to.
Contributor J, try setting dimassoc = 2 for your 3d dimensions.
I prefer the clipped viewports over the section plane command because the view remains linked, so any modifications only need to be changed in one spot. Section plane command really shines if you've got to really detail an area, though.
The program is designed to use the layers in the Quick Draw package, but they are user friendly and can be set to any layer. When it makes viewports for elevations, sections and plan sections, it freezes the dim2 layer in the viewport and when making a detail viewport, it freezes the dim layer to help with what you're talking about.
There is a demo video on the website called “place scaled views into paperspace with viewlables.” Watch it and you will get an idea how it works.
The newer version is much better - it has tracking abilities, so once an object has been put into paper space and is moved in model space, you can update the paperspace viewport to go and find the moved object and rescale it into the existing viewport. It will also place a frame and label around the model space object that is red and once it is in paperspace it turns green so you can easily see what objects have been sent to pspace and which ones need to be sent. It does a lot more. You should check it out.
I also have a program for making quick detail viewports off of existing viewports, also available in 5.0. Once you have a viewport in pspace and want a quick detail blow up, it makes a circle viewport of the selected area to whatever scale you choose. I am currently updating all my programs and the 5.0 packages will be available for download next week.